1818 Wallis Game Map of the World: Wonders of Nature

WondersNatureGame-wallis-1818
$900.00
This is an 1818 Edward Wallis game map of the world highlighting the 'Wonders of Nature'. <h6>A Closer Look</h6>Twenty-six spaces spiral around the title in a classic <i>jeu de l'oie</i> or 'game of goose' model. A 'wonder of nature' occupies each space. Among these are Mount Etna (1), an earthquake (3), the Cave of Antiparos (14), Niagara Falls (20), and the Lofoten Maelstrom (24).<h6>The <i>Jeux de l'Oie</i>The <i>jeux de l'oie</i> or game of the goose, originated in Italy during the late 16th century. The game follows a traditional spiral form with most games consisting of sixty-three squares (although there are exceptions). Players progress along the spiral to the center of the board. Along the way, players encounter hazards, bonuses, and penalties. As explained by game historian Adrian Seville<blockquote>Each game goes beyond simple cartographic representation to convey, through its rules or iconography, a deliberate 'message' whether political, commercial, or cultural. The games give insights into international relationships, perceptions, and misconceptions at various points in the history of Europe. (Seville, A., <i>The geographical Jeux de l'Oie of Europe</i>, BELGEO, 2008, 3-4.)</blockquote><h6>Publication History and Census</h6>This game was created and published by Edward Wallis in 1818. We note 14 examples in OCLC, including holdings at Columbia University, Yale, Harvard, Princeton, the Huntington Library, and the University of Cambridge. - Main View
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1818 Wallis Game Map of the World: Wonders of Nature

WondersNatureGame-wallis-1818

Wonders of the natural world.
$900.00

Title


This is an 1818 Edward Wallis game map of the world highlighting the 'Wonders of Nature'.
A Closer Look
Twenty-six spaces spiral around the title in a classic jeu de l'oie or 'game of goose' model. A 'wonder of nature' occupies each space. Among these are Mount Etna (1), an earthquake (3), the Cave of Antiparos (14), Niagara Falls (20), and the Lofoten Maelstrom (24).
The Jeux de l'OieThe jeux de l'oie or game of the goose, originated in Italy during the late 16th century. The game follows a traditional spiral form with most games consisting of sixty-three squares (although there are exceptions). Players progress along the spiral to the center of the board. Along the way, players encounter hazards, bonuses, and penalties. As explained by game historian Adrian Seville
Each game goes beyond simple cartographic representation to convey, through its rules or iconography, a deliberate 'message' whether political, commercial, or cultural. The games give insights into international relationships, perceptions, and misconceptions at various points in the history of Europe. (Seville, A., The geographical Jeux de l'Oie of Europe, BELGEO, 2008, 3-4.)
Publication History and Census
This game was created and published by Edward Wallis in 1818. We note 14 examples in OCLC, including holdings at Columbia University, Yale, Harvard, Princeton, the Huntington Library, and the University of Cambridge.

  1818 (dated)     18.625 x 24.375 in (47.3075 x 61.9125 cm)

Description


This is an 1818 Edward Wallis game map of the world highlighting the 'Wonders of Nature'. Twenty-six spaces spiral around the title in a classic 'jeu de l'oie' or 'game of the goose' model. A 'wonders of nature' occupies each space. Among these are Mount Etna (1), an earthquake (3), the Cave of Antiparos (14), Niagara Falls (20), and the Lofoten Maelstrom (24).
The Jeux de l'OieThe jeux de l'oie or game of the goose, originated in Italy during the late 16th century. The game follows a traditional spiral form with most games consisting of sixty-three squares (although there are exceptions). Players progress along the spiral to the center of the board. Along the way, players encounter hazards, bonuses, and penalties. As explained by game historian Adrian Seville
Each game goes beyond simple cartographic representation to convey, through its rules or iconography, a deliberate 'message' whether political, commercial, or cultural. The games give insights into international relationships, perceptions, and misconceptions at various points in the history of Europe. (Seville, A., The geographical Jeux de l'Oie of Europe, BELGEO, 2008, 3-4)
Publication History and Census
This game was created and published by Edward Wallis in 1818. We note fourteen examples cataloged in OCLC, including holdings at Columbia University, Yale, Harvard, Princeton, the Huntington Library, and the University of Cambridge.

Cartographer


Edward Wallis (c. 1787 - 1868) was a British publisher, mapmaker, and game manufacturer. The son of publisher John Wallis (1745 - 1818), Wallis joined his father's business in 1813, operating as Wallis and Son or John and Edward Wallis. Wallis and his brother John divided their father's business after his death in 1818. Edward continued creating, publishing, and selling maps, games, and other printed material until he retired in 1847 when he sold his business to John Passmore. His brother John Wallis Jr. only worked in the publishing trade in a separate business for a few years before moving to Sidmouth, where he opened a circulating library and reading room called the Marine Library. He also published lithographs and aquatints. More by this mapmaker...

Condition


Very good. Dissected and mounted on linen in twelve (12) panels.

References


OCLC 15730862, 987375384, 670497292, 1252109781.